Understanding frames and keyframes. 1. This document requires Adobe Flash Professional CS6. Technical instructions may differ depending on your version.
Like films, Adobe Animate CC documents divide lengths of time into frames. Animate can tween, or automatically fill in, the property values between the property keyframes in order to produce fluid animations. You arrange keyframes and property keyframes in the Timeline to control.
A key frame in animation and filmmaking is a drawing that defines the starting and ending points of any smooth transition. The drawings are called "frames". Regular frames cannot contain changes. In each keyframe of the Timeline, you can. Supposing that an animator wants the beam size of the light to change smoothly from one value to another within a predefined period of time, that could be achieved by using key frames. Further changes on that tween span are called property keyframessince they are not copies of an object, but instead represent changes to individual properties xyscale, skew, rotation, or other properties of the same object. Distribute to KeyFrames option allows you.